Sunday, August 8, 2010

And the wizard stayed in the pub!

Friday saw Adelle feeling more like playing hostess to Carina, so the teams were Lachies' Lizard and my Empire V Tom's Chaos & Nathan's Night Goblins, each army at 750 points.

We played "Early Morning Battle" #2, with deployment being randomised by zone: left flank, centre or right flank. The naughtiness alliance won the choice, and wisely stayed away from the buildings, and got a reasonably well spaced deployment. The lizards went first and took the centre, while the Empire filled in the holes, and seemed to be obsessed with the pub located on the left flank!

One the battle got rolling, their were a few feints and fiddles, with a detachement of swordsmen playing the feint game to fail charge some warhouds, but the traffic jam it casued was at the expense of less cannon shots. Hard to say if the trade was worth it.

The Saurus got stuck into the goblins, slightly worn down by missile fire, and got them running away. The humans stayed in the pub, waiting for the Chaos Warriors to arrive. On the left, a thin frontage Saurus broke some Marauders.

In the magic and shooting, a shaman ripped apart a Scar veteran hero, and kept away some charging. After Turn two the skink priest had taken out the Wizard of Tzeench by 'wind bumping' him into nearby units, and zapping him with burning head, and the shaman's were turned around and destroyed by mortar fire.

However, around turn three, the Trolls came to play, and the Warriors started getting their charges. The trolls were machines, smashing Saurus units and taking back the accumulated banners. By the end, all the gobbos had run and the trolls were sitting around wrapped in FIVE banners. Easily a man of the match performance.

Out on the empire left flank, the Warriors hit the pub. 8th Ed has some 'ten on ten' rules for building combat, and the Warriors ripped apart the first ten halberdiers without a return blow being thrown. Luckily the 25 halberdiers outnumbered the 10 Warriors even after the carnage, and made their steadfast leadership roll. We claimed that they were to drunk to know what was going on, and were piling out the windows and off the roof, and the door was too jammed with corpses for the Warriors to get in!

A fifteen Skink javelins units did good work, taking out Hounds, peppering some Warriors, and keeping the Priest alive.

After the game I looked at my army and found I had made a tactical error - I had a second wizard, who I forgot to roll for, and forgot to field. We decided that he must have enjoyed the pub too much, and passed out under a table and enjoyed a good nap.

The traffic jam was declared a good tactic, as there were about 250 points more "Good guys" left at the end. However, the trolls recoving all the gobbo banners, and holding two Sarus Banners, and the Warriors holding the pub Halberdiers banners seem to give the balance. We calculated at the old rule of 100 points per banner. This is a handy win of 50 points to the naughtiness alliance.

The next day, Tom was reading the rules, and banners are only worth 25 points, which turned it back to 175 point victory to the  good guys.

We all had a great time, and want to do it again.

Practicalities seem to mean that we are going to split into two types of games - "Adult" night, where we play larger games at our place and go later, and "Kids" nights at Toms where we start earlier and play smaller points, with a roughly fortnightly rotations.

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